Quick Answer
The silver pines clock puzzle is inside the Town Hall, in the mayor's office on the upper floor. Set the grandfather clock to 10:07 and a hidden compartment at the base clicks open, revealing the Cracked Wrist Watch memento. The puzzle accepts any time from 10:06 to 10:08, so small dial errors still count. Nothing in the main story depends on this clock — it is entirely optional — but the memento slot is worth filling before you leave the building.
| Puzzle detail | Information |
|---|---|
| Building | Town Hall |
| Room | Upper floor, mayor's office |
| Solution | 10:07 |
| Accepted range | 10:06 to 10:08 |
| Reward | Cracked Wrist Watch |
| Code type | Fixed — same every playthrough |
| Required for story? | No |

Getting to the Town Hall
The Town Hall is in the downtown district, which you reach by ferry after clearing the Outskirts and the Crimson Bear Motel sections. Once you step off the ferry, you will work through the downtown streets before the Town Hall opens up as part of the area's natural flow.
Before attempting the clock puzzle, it pays to have the downtown route reasonably cleared. The building's interior has patrolling enemies, and entering with low stamina or a damaged melee weapon makes the approach harder than it needs to be. Stock tonics before going in — Flatleaf Herb combined with an empty bottle makes a healing tonic, and mixing two healing tonics together produces a potent version that restores significantly more health.
Use your camera on any locked doors or unusual objects you pass inside the building. The game pins every photo to your map, so if you spot something you cannot currently open, the photo gives you a precise reminder when you return with a new tool or code. The Town Hall also has a second combination lock on the same floor as the clock, so knowing both codes before you enter lets you sweep the entire floor in one visit.
Solving the Clock Puzzle Step by Step
The clock uses a physical dial interface that appears when you interact with the grandfather clock. No clue item is required to trigger the mechanism — you can solve it on your first visit with no prior preparation.
Follow these steps in order:
- Locate the grandfather clock. It stands against the far wall of the mayor's office on the upper floor.
- Interact with the clock face. A close-up view appears showing the clock with separate controls for the hour and minute hands.
- Move the hour hand to the 10 position. The hand advances in fixed increments.
- Move the minute hand to the 7-minute mark. This places it just past the top of the clock face.
- Confirm the display reads 10:07. A distinct mechanical click sounds when the correct time is reached.
- Open the compartment at the base. A small panel swings open beneath the clock body.
- Take the Cracked Wrist Watch. It goes directly into your inventory as a memento item.
The accepted window of one minute on either side means imprecise dial control does not punish you. Any time outside 10:06–10:08 produces no reaction and the clock stays silent.
| Time input | Result |
|---|---|
| Earlier than 10:06 | No effect |
| 10:06 | Compartment opens |
| 10:07 | Compartment opens — intended solution |
| 10:08 | Compartment opens |
| Later than 10:08 | No effect |
The clock code is fixed and does not change between saves or difficulty modes. You can enter 10:07 on a Nightmare run just as reliably as on Relaxed. Unlike the Crimson Bear Motel gate — the only lock in Silver Pines confirmed to generate a unique combination per save — the Town Hall clock stays constant across every playthrough.

The Cracked Wrist Watch and the Memento System
The Cracked Wrist Watch is a memento, one of the passive upgrade items Silver Pines uses in place of a traditional skill tree. Equipping a memento in a vessel slot activates its effect for as long as it stays equipped, and you can swap mementos freely from the inventory screen at any time.
You begin the game with a single memento vessel slot. Each additional slot requires assembling a Memento Vessel from four Memento Vessel Shards, which you collect by shooting the wooden bird figurines scattered around town. Sixteen shards are hidden across Silver Pines in total, which means you can finish the game with up to five simultaneous active mementos.
| Memento system detail | Value |
|---|---|
| Starting slots | 1 |
| Maximum slots | 5 |
| Shards needed per new slot | 4 |
| Total shards available in game | 16 |
| Extra slots unlockable | 4 |
Because slots are limited early on, the Cracked Wrist Watch competes for space with other mementos you may already have equipped. Check its effect description in your inventory and weigh it against your current build. If you have not yet expanded your memento capacity, holding the watch in your bag until you have a free slot is reasonable — mementos do nothing while they sit in inventory.
Everything Else in the Town Hall
The grandfather clock is one of two optional locks on the upper floor. The Operations Office has a locker combination that pays out shotgun ammo, useful before pushing further into the late-game areas surrounding the downtown district.
| Lock | Code | Reward | Required for story? |
|---|---|---|---|
| Grandfather clock | 10:07 | Cracked Wrist Watch | No |
| Operations Office locker | 1893 | 12ga Buckshot | No |
Neither lock ties to story progression, and both use fixed codes that stay the same across every run. On a second playthrough or a speedrun, you can clear both locks in under two minutes. The buckshot from the Operations Office locker is worth taking even if you do not currently carry a shotgun — ammo for weapons you have not yet found still counts as a useful pickup and will be ready when the relevant gun shows up later.
While you are in the building, do a sweep of the lower floor rooms for consumables before leaving. The Town Hall tends to have healing items in drawers and on shelves that are easy to miss when you are focused on reaching the upper floor. A quick pass on the way out keeps your supply healthy before you re-enter the downtown streets.
If you have not yet tackled the Sheriff's Office across town, be aware it contains a more elaborate puzzle — a four-painting combination safe requiring you to alternate dial directions across four numbers. The Town Hall clock is a simpler single-input challenge by comparison, and a good warm-up before that sequence.
Frequently Asked Questions
What is the silver pines clock puzzle solution? Set the grandfather clock in the Town Hall's mayor's office to 10:07. The game accepts any time from 10:06 to 10:08, so small input errors still unlock the compartment.
Where exactly is the clock located? Inside the Town Hall in the downtown district. The grandfather clock is on the upper floor in the mayor's office, at the end of the main corridor. The building has decorative clocks in other rooms — only the grandfather clock in the mayor's office has an interactive puzzle mechanism.
Is the clock puzzle required to complete the game? No. It is entirely optional. The Cracked Wrist Watch is a memento perk, not a key item or story requirement. All three endings are reachable without solving it.
Does the code change between saves or difficulty settings? No. The Town Hall clock code is fixed at 10:07 in every save file and on every difficulty. This distinguishes it from the Crimson Bear Motel gate, which is the only confirmed randomized lock in the game.
I set the clock to 10:07 and nothing happened. What went wrong? Confirm you are on the upper floor in the mayor's office and interacting with the correct clock. If you are on the right one, try 10:06 or 10:08 as alternatives. Occasionally the dial increments land between values, and the adjacent valid inputs cover that gap.
Can I return for the Cracked Wrist Watch later in the game? Yes. The clock remains interactive throughout the entire playthrough. There is no point of no return that locks you out of the Town Hall before the final sequence.
What is in the Town Hall Operations Office locker? Code 1893 opens the Operations Office locker, which contains 12-gauge buckshot. Like the clock puzzle, it is optional and uses a fixed code that does not change between runs.



